For testing these WebGL features, try the Corfu Tour Example
V1.16 is an exciting progression on so many fronts. One of my biggest concerns is display on Android devices. For iOS development I love working with Apple's iOS simulator. I rarely find differences vs testing on physical iOS devices and the native Safari browser works great. For Android simulation there is the Android SDK. What I get there is less than optimal but seems to simulate what a lot of devices display and... the example tour for the newest player still has problems:
This is using Android OS 4.2.2 and the native browser. The simulator has no problem displaying Google's spherical panos, BTW, so it isn't that the SDK is just a piece of junk. It is a display engine issue.
The SDK can only use the native Android browser which is a problem for testing -- no Chrome or FF. At the same time I get the feeling most Android users depend on it rather than download Chrome or FF. (Maybe someone has actual stats on that.) Native browser compatibility would be really, really useful.
Thoughts? Solutions?
Klaus - Could you update the display engine to be even more universal? Should we test for a minimum version of Chrome or FF and suggest/insist on downloading/updating one before viewing a tour? (What would those versions be?)