• When something is tweened while auto-rotation is on, the tweening is so much slower than when no auto-rotation is on. This often pretty much ruins the desired effect, so I prefer to stop the auto-rotation before tweening anything, and then turn it back on. However, this is not always desired.

    Klaus, would it be in any way possible somehow to make a tween that behaves the same, whether auto-rotation is on or not? After all, if krpano knows how many fps it delivers, it should be able to figure out the timing, or not?

    Thanks.

    - Ronny D'Hoore

  • Hi,

    Klaus, would it be in any way possible somehow to make a tween that behaves the same, whether auto-rotation is on or not? After all, if krpano knows how many fps it delivers, it should be able to figure out the timing, or not?

    krpano is already trying to that by default (as good as it's possible wish flash)
    try using "frame" as actionintervalbase to see the oposite behavoir: (the default is timer)

    Code
    <krpano ... actionintervalbase="frame">

    best regards,
    Klaus

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!