Hi,
So I'm trying to add small animated sequences like fire in the fireplace to a pano, and it needs to work in VR - so I immediately scrapped using video with alpha. So I looked at animated hotspots and combined it with the method from interactive area. I used PTGui to extract the area to animate, and to get the fov/yaw/pitch/roll coordinates, created a simple 8 frame animation of that exact size, and used do_crop_animation to animate it. So far so good. In desktop and on mobile, this works perfectly. However, if I switch to VR, the animated hotspot does not only miss it's position on both left and right eye, but it also gets the depth of all regular hotspots, making the experience incredibly confusing. Changing the depth reduces the scale, and thus it misses completely and looks much worse.
You can check it out here: http://www.oxivisuals.no/clients/oxivisuals/roakollen/
You will see the animation as a simple color-cycle within a pictureframe just to the right of the balcony door.
Is there any way to make this work properly ?
Thankfull for any help,
-morten