Klaus, is there a Chance to do html5 Sound Object this year?
![](https://krpano.com/forum/wbb/core/images/avatars/07/132-0756111d67e6d78e67b01bd04cb49f768bf041e0.jpg)
HTML5 sound object
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The year is very young so I think yes!
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is there any solution because i need to buy this player if this bug is fixed
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The year is very young so I think yes!
Do you have any plan to share the repository of soundinterface since it's free plugin?
Or, you may switch it to be opensource project.
what do you think? -
The year is very young so I think yes!
by now 2016 is.. lets say... middle-aged :)
is a new plugin still planned or in development ?
supporting volume for multiple audio sources?
2d / 3d stuff? -
by now 2016 is.. lets say... middle-aged :)
is a new plugin still planned or in development ?
supporting volume for multiple audio sources?
2d / 3d stuff?These days, I've looked up and researched on html5 sound api.
Furthermore, I got to know that -probably- krpano is using Web Sound API - not Html5 <audio> tag.
Web Sound API is not cover all features what we are expected so far.
And even more, IOS system limit the sound functionalities.
Since that, i think 3d stuff is not in the boundary of klaus.
For information,
My project team decided not to use flash anymore.For only html5 sound, I got a alternative of Sound Interface supported Krpano.
If you see this post to lookup some more sound interface event like - play, stop, pause, end, and so on.. - Check this project.
https://github.com/goldfire/howler.js/I solved the problem I faced with howler.js.
This has sound played without additional screen touch - I think it Does require 'touch', but some other moment when Sound Interface does. -
thanks,
pavel and piotr's plugin (https://krpano.com/plugins/userplugins/html5vraudio/#top)
is probably based on this...i just wanted to know if klaus is doing an own plugin update
or if he dropped the plan
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