Really liked this feature in the Flash version... would love to see it reappear for HTML5.
HTML5 Lensflare
-
-
Hi,
already in work, but it will be only available when also WebGL will be available.
Without WebGL this is technically currently not possible (there is no blendmode=add like functionality for HTML DOM elements).Best regards,
Klaus -
Fantastic!
Just read through the thread about WebGL and iOS 8 beta yesterday. Looking forward to the next update. Great work!
PS: Will work with multi-res panos?
-
PS: Will work with multi-res panos?
Yes, it doesn't matter for the lensflares if the pano is a multires or a normal one.
-
Is there something new for lensflare with html5 ? Do you know when it will be available ?
-
Hi,
not yet, but there will be a note in the news post and in the release notes once this is ready of course.
Best regards,
Klaus -
Klaus, do you really need WebGL to make flare in HTML5. In Flash version you have used krpano_default_flares.jpg and blendmode (I suppose). What about using simple PNG file wih 8-bit transparency channel?
-
Lensflares require ADDITIVE blending and that's currently not available without WebGL.
-
Hi. Lensflare plugin is now available here:
https://krpano.com/plugins/userplugins/lensflare/#top
Works on Flash, WebVR! (Oculus Rift, Google Cardboard, GearVR, ...) and HTML5
-
Nice one !! is it fully xml ?
-
Thanks jordi
Files are encrypted with the public key (except lensflaresettings.xml). Everything is prepared that there is no need to change anything in the source code.
best regards,
Piotr
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!