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spacerywitualne

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  • "spacerywitualne" started this thread

Posts: 195

Location: Poland, Europe

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1

Tuesday, December 30th 2008, 8:41pm

Virtual Tour from the City

Hi for all.

This is our new project of the virtual tour on the city Leżajsk.

Wirtualna wycieczka po mieście

The project is finished in 90 %.

We invite you to this virtual tour.

This post has been edited 3 times, last edit by "spacerywitualne" (Jan 31st 2010, 9:01pm)


2

Wednesday, December 31st 2008, 6:25pm

wow - very impressive!

the skin and the menu is great

best wishes,
Klaus

spacerywitualne

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3

Wednesday, December 31st 2008, 8:43pm

Thank You Klaus for nice words. This is our beginning in this technology. One can say that we warm up. We worked over this project 4 days. We see in Krpano the huge potential. We see that you develop the technology constantly, so our time it is worth investing in this technology.
*thumbup*

Forgive mistakes. Our language is imperfect.

Virtual Northland

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Location: Duluth MN

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4

Monday, January 5th 2009, 4:56pm

absolutly awsome! that is a really nice skin. I am new to KRpano and would love to know how someone would go about making a "SKIN". Is the skin designed in the flash package or is it XML, HTML? How does one go about making a skin?

Graydon

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5

Monday, January 5th 2009, 6:36pm

Very nice tour package.


re VN on skins...
You can make a skin by creating the graphics files in whichever software you like (gimp, inkscape, photoshop, etc) and then placing them on the screen as "plugins"... same way you would add your logo image file.

In order to compensate for variable screen sizes you could create your border edges as thin strips (i.e. top border image would be 50px high but only 2 px wide) and then set the width to 100% in the xml file.

You would then layer the additional image elements on top of the basic border using the zorder attribute for the plugin.

edit:
One thing to keep in mind though. If you use cylindrical images, then the top/bottom borders will effectively cut off a portion of the image. On spherical, the viewer can just pan up / down to see the areas behind the border.

This post has been edited 1 times, last edit by "Graydon" (Jan 5th 2009, 7:06pm)


6

Tuesday, January 6th 2009, 1:56am

very nice city tour with skins.. *thumbsup*

I have a 12.1 inch laptop and the upper parts of text fields could not be seen then I could not close the extfields. You may add a close link to the bottom part of long ones or all ones.. ;-)

spacerywitualne

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7

Tuesday, January 6th 2009, 9:57am

Really.
The project was made for min. resolution 1024x768.
We will add the button of closing on bottom, because there really is the problem on smaller resolutions.

Thank You *thumbup*

spacerywirtualne.pl team

8

Tuesday, January 6th 2009, 6:13pm

Very cool ! I like what you did with the Zoomify on the images using BETA 5. *thumbsup*

Tuur

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9

Friday, January 9th 2009, 11:42pm

How did you do the zoom pictures??? very nice!!!

Thanx
tuur *thumbup*

spacerywitualne

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10

Saturday, January 10th 2009, 1:25pm

Zoom pictures

Hello Tuur

hotspot (clik) ---> loadpano(zoompano.xml,null,MERGE,BLEND(2));

This is code from zoompano.xml:

Source code

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<krpano version="1.0.8">

	<display fps="60" movequality="LOW" stillquality="HIGHSHARP" />

 	
<view hlookat="0" fisheye="0" fovmin="0.01" hfov="1" limitview="auto" />


	<preview type="CUBESTRIP" url="obraz_1.tiles/preview.jpg" />

	<image type="SPHERE" multires="true" tilesize="512" baseindex="1" hfov="1">
		<level tiledimagewidth="24000" tiledimageheight="12000" details="28">
			<sphere url="obraz_1.tiles/l4_%0v_%0h.jpg" />
		</level>
		<level tiledimagewidth="12000" tiledimageheight="6000" details="28">
			<sphere url="obraz_1.tiles/l3_%0v_%0h.jpg" />
		</level>
		<level tiledimagewidth="6000" tiledimageheight="3000" details="28">
			<sphere url="obraz_1.tiles/l2_%0v_%0h.jpg" />
		</level>
		<level tiledimagewidth="3000" tiledimageheight="1500" details="28">
			<sphere url="obraz_1.tiles/l1_%0v_%0h.jpg" />
		</level>
	</image>

	
</krpano>


We tested the Zoomify, but the panoramas converted in KRPANO tools are loading much faster.

We hope we help you *thumbup*

Regards
spacerywirtualne.pl team

Tuur

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Occupation: Virtual Tours / Photography / Musician / Recording engineer

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11

Sunday, January 11th 2009, 11:42pm

actualy i mean when you click on those paintings and that you can zoom very much then... *thumbsup*

or is that what you wrote.. *confused*

Thanx
Tuur *thumbup*

spacerywitualne

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12

Monday, January 12th 2009, 7:10pm

eeeee.
I don`t understand your question... *sad*
Sorry.

The button, which starts the increase this loupe on the picture.

The hotspot on the panorama starts the small picture only. The loupe is a different plugin.

But I supose You are already know that *cool* .

Regards

spacerywirtualne.pl team

forgive linguistic mistakes *smile*

Tuur

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13

Monday, January 12th 2009, 8:51pm

Is that the zoomify thing??

Thanx for your reaction..

Tuur *thumbsup*

Tuur

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14

Sunday, January 25th 2009, 10:49pm

ahhh...

in the " sala konferencyjna' when you click on a foto camera you load a text field .. when you click on the zoom logo you load a new partial pano with the zoomify plugin. (??) Is that what you do there???? *confused*

i've another question:

when i click on dodaj firme the textfield comes and when i close it it goes away side ways *love*

how do you get that it not stays somwhere??? i had this problem... that it doesn't dissapears totaly ..*evil*

Can you show the code for that??

Thanx

Tuur *thumbsup*

Graydon

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15

Monday, January 26th 2009, 12:24am

finally found the zoomify thing you were asking about. I think you are correct. Looks like a new zoomify based flat image is loaded from the text field that comes up. Then the zoomify "pano" has an image plugin that links back to the sourcing pano. All very nice and interesting.

For the sliding menu... you can setup two actions
- one for sliding in
- one for sliding out

Source code

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<action name="slidein">
		tween(plugin[largeblock3].y,200,1,linear);
</action>

<action name="slideout">
		tween(plugin[largeblock3].y,50,1,linear);
</action>



You'll use the "tween" function to change the locating coordinates (x or y or both) for the plugin...

reference...
http://www.krpano.com/docu/xml/#plugin
http://www.krpano.com/docu/actions/#tween

Note that the plugin coordinates should be set originally to something that has the plugin off the visible stage... and on your "out" action, it moves it back off the screen.

I'm not sure if it's good practice to also set the visibility to "false" when a plugin is off the visible stage... maybe someone else could comment on that.

You can of course make up more intricate actions that change coordinates for 2 or more plugins...

Source code

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	<action name="moveblockin">
		tween(plugin[largeblock].x,200,2,easeoutbounce);
		tween(plugin[largeblock].y,200,2,easeoutbounce);
		tween(plugin[largeblock2].x,400,2,easeoutbounce);
		tween(plugin[largeblock2].y,400,2,easeoutbounce);
		set(plugin[smallblock].onclick,action(moveblockout));
	</action>

	<action name="moveblockout">
		tween(plugin[largeblock].x,5,2,easeinbounce);
		tween(plugin[largeblock].y,5,2,easeinbounce);
		tween(plugin[largeblock2].x,5,2,easeinbounce);
		tween(plugin[largeblock2].y,5,2,easeinbounce);
		set(plugin[smallblock].onclick,action(moveblockin));
	</action>


For the above example, I have one image (smallblock) that originally has the onclick set to "movein" and I use the movein and moveout actions to change the setting back and forth so that I can click on the same button to "close" the blocks.

Graydon

Tuur

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16

Monday, January 26th 2009, 12:29am

Thanx graydon *thumbup* *thumbup* *thumbup*

gonna try that soon

first *sleeping* *sleeping* *sleeping*

have you seen their index the ruine tour?? *thumbup* *thumbup*

(also got the simple viewer working perfect !!)

Thanx

Tuur *thumbsup*

spacerywitualne

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17

Tuesday, January 27th 2009, 11:17am

Hello

Forgive that you had to wait. The solution is different a bit. This is not textfield but "plugin" loading, when I click on foto camera (but is not difference ;-) ).
And zoom is not Zoomify module, becouse the Zoomify fits the size to the screen and this is bad in this case. We use Krpano flat panorama.

Source code

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<krpano version="1.0.8">

<display fps="60" movequality="LOW" stillquality="HIGHSHARP" />

<view hlookat="0" fisheye="0" fovmin="0.01" hfov="1" limitview="auto" />

<preview type="CUBESTRIP" url="obraz_1.tiles/preview.jpg" />

<image type="SPHERE" multires="true" tilesize="512" baseindex="1" hfov="1">
<level tiledimagewidth="24000" tiledimageheight="12000" details="28">
<sphere url="obraz_1.tiles/l4_%0v_%0h.jpg" />
</level>
<level tiledimagewidth="12000" tiledimageheight="6000" details="28">
<sphere url="obraz_1.tiles/l3_%0v_%0h.jpg" />
</level>
<level tiledimagewidth="6000" tiledimageheight="3000" details="28">
<sphere url="obraz_1.tiles/l2_%0v_%0h.jpg" />
</level>
<level tiledimagewidth="3000" tiledimageheight="1500" details="28">
<sphere url="obraz_1.tiles/l1_%0v_%0h.jpg" />
</level>
</image>

   
</krpano>


The code from tween from the answer Graydon is something different solution. The plugin does not disappear in this solution. If you want him to disappear you have to apply this code:

Source code

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<action name="pokaz_dodaj_firme">
playsound(auto,klik.mp3);
   tween(plugin[skin_gora_dodaj_firme].x,0,0.5,easeoutquad);
   set(plugin[skin_gora_dodaj_firme].visible,true);
</action>


And for close plugin and out:

Source code

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<action name="zamknij_dodaj_firme">
playsound(auto,klik.mp3);
   wait(0.3);
   tween(plugin[skin_gora_dodaj_firme].x,-1500,0.5,easeoutquad);
wait(0.3);
   set(plugin[skin_gora_dodaj_firme].visible,false);
</action>
   


You should necessarily add the command

Source code

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wait(0.3);


"Tween" (move for left in this example) lasts exactly as much time, how as the command "wait" shows. If you do not give this command plugin the movement will execute in time 0 *sad* .

I hope that we helped.

Regards and good luck.

Pablo & Pietero
www.spacerywirtualne.pl www.wycieczkipanoramiczne.pl team

Tuur

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18

Tuesday, January 27th 2009, 11:21am

aaahhhh *rolleyes*

thanx guys. very nice job. Gonna try that soon.

(also the index of the castel is very nice)

thanx a lot for the explanation.

nosdrovja ( *question* )

Tuur *thumbsup*

spacerywitualne

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19

Friday, January 30th 2009, 7:37pm

He he

I understand "nosdrovja" *g* *g* *g*

You also nosdrovja

*thumbsup*